Using a portable media ‘widget’ — now quite a common strategy — was a first for the UK market, although a lack of familiarity with the format potentially limited adoption.
There were 3 main distribution channels: ad-serving on sites such as MTV.com, Maxim, Yahoo and Sky; Viral, through social networks like Bebo and Facebook, email and blogs; and widget and application galleries such as iGoogle.
Widget interaction rates well exceed average interaction rates for rich media units (2.008% Vs 0.1%).
User engagement (interaction) within the widget was high (i.e. 44% interaction rate for maxim.co.uk widget). At least 90% of users who clicked to play the game, completed Level 1 (60% completed Level 2 and 40% completed Level 3).
Facebook was the primary destination for widget placements (over 50% of all widgets).