To enhance the game experience we implemented some nifty technology to catch all the action. During live performances, users could track down the Twankey on TweetingTwankey.com via real time map and live streaming video footage.
Cryptic clues were also transmitted over Twitter to help those on foot (she is the Tweeting Twankey, after all)
A light mobile site enabled competitors to stalk the Twankey on foot via map and Twitter aggregator.
When the Twankey wasn’t broadcasting live, the site acted as a video archive of the dame’s previous weekly performances.
To generate awareness, an integrated approach was used to get the word out about our lady.
Instead of starting from scratch to recruit followers on Twitter, we leveraged the hundreds of @skive followers by temporarily rebranding to @TweetingTwankey for the week.
Much to the bewilderment of our followers we then proceeded to tweet in character throughout the campaign. We lost a few followers as anticipated, but gained many more.
We also set up a Facebook fan page, produced some print ads for the Metro who kindly ran them for three of the five days, and even did some guerrilla stuff on the changing room mirrors in certain stores along Oxford Street.